From 3d57f228e5ef3b04896e2930728f69135cf69c9a Mon Sep 17 00:00:00 2001 From: Paul McCarthy <pauld.mccarthy@gmail.com> Date: Mon, 23 Jun 2014 12:09:05 +0100 Subject: [PATCH] Duh. Fixed slice canvas mouse to world coordinate calculation. --- fsl/fslview/slicecanvas.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fsl/fslview/slicecanvas.py b/fsl/fslview/slicecanvas.py index 2b1a55b16..c7d4cd8bf 100644 --- a/fsl/fslview/slicecanvas.py +++ b/fsl/fslview/slicecanvas.py @@ -96,7 +96,7 @@ class SliceCanvas(wxgl.GLCanvas, props.HasProperties): """ realHeight = self.displayBounds.ylen - canvasHeight = float(self.GetClientSize().GetWidth()) + canvasHeight = float(self.GetClientSize().GetHeight()) if realHeight == 0: return 0 if canvasHeight == 0: return 0 -- GitLab