From 90049ff52cfe2babeed34be94df58f15b6a4bfa7 Mon Sep 17 00:00:00 2001 From: Paul McCarthy <pauld.mccarthy@gmail.com> Date: Sun, 24 Jan 2016 13:20:16 +0000 Subject: [PATCH] Tweak to SliceCanvas globject manamgement - if an idle create task fails, it clears the pending flag for a GLOBject. --- fsl/fsleyes/gl/slicecanvas.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/fsl/fsleyes/gl/slicecanvas.py b/fsl/fsleyes/gl/slicecanvas.py index 589add251..ef6217330 100644 --- a/fsl/fsleyes/gl/slicecanvas.py +++ b/fsl/fsleyes/gl/slicecanvas.py @@ -264,7 +264,9 @@ class SliceCanvas(props.HasProperties): disp.removeListener('overlayType', self.name) disp.removeListener('enabled', self.name) - if globj is not None: + # globj could be None, or could + # be False - see genGLObject. + if globj: globj.deregister(self.name) globj.destroy() @@ -790,6 +792,7 @@ class SliceCanvas(props.HasProperties): # We need a GL context to create a new GL # object. If we can't get it now, if not self._setGLContext(): + self._glObjects.pop(overlay) return globj = globject.createGLObject(overlay, display) -- GitLab