From 9aa5d711896c67e499d1a9e64af960a7c7c3d511 Mon Sep 17 00:00:00 2001 From: Paul McCarthy <pauld.mccarthy@gmail.com> Date: Wed, 25 Jun 2014 10:04:52 +0100 Subject: [PATCH] Todo list. --- TODO | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/TODO b/TODO index f1ae30162..55acd9588 100644 --- a/TODO +++ b/TODO @@ -5,11 +5,10 @@ arbitrary. * Bugs to fix ** DONE Fix cursors - they go off the canvas in some cases -** LightBoxCanvas bounding box calculation is broken again. +** DONE LightBoxCanvas bounding box calculation is broken again. ** DONE SliceCanvas bounding box calculation is also broken again. ** DONE Fix mouse tracking (voxel changes) -** Trnasformation matrix recursion is happening again, for Ludo's file with the bad affine. - +** Transformation matrix recursion is happening again, for Ludo's file with the bad affine. * Little things ** Wild cards in image file load (controlled by fslview.ImageListPanel) ** Truncate long filenames in image list panel. @@ -21,7 +20,8 @@ arbitrary. ** Ability to edit image affine transformation. ** Orientation labels on slice canvas. ** 'Add standard'/'Add Atlas' menu options. - +** Update LightBoxCanvas properties - check out funny behaviour in ncols. +** Pan in LightBoxCanvas, so currently selected location is always on screen. * Medium things ** more features on image list panel - e.g. double click to show/hide, 'link' checkbox, 'lock' checkbox, edit image name.. ** location panel (information about currently selected location) - add a 'location' property to the imagelist so we can link across different views. @@ -34,11 +34,13 @@ arbitrary. ** Image export/offscreen rendering. ** IN PROGRESS Command line interface - build into props package? ** UI design -** Rewrite GL storage/rendering - - Do away with your fancy x-coordinate tiling, and just store coordinates for every voxel. - - Calculate the proper coordinates of a real-world Z slice through the image. -** Custon colour maps from original FSLView +** WONTFIX Rewrite GL storage/rendering + - Calculate the proper coordinates of a real-world Z slice through the + image. Actually, this is quite a complicated problem, and I'm not sure + whether it's worth doing. It's really just to support images with bad + affine transformations. +** Custon colour maps from original FSLView * Big things ** Test suite for props package ** slice-wise (instead of image-wise) glimagedata implementation for very large images. @@ -49,8 +51,6 @@ arbitrary. ** have multiple views open - look at wxAUI. ** image editing (e.g. selecting, erasing, filling, mask creation) ** Surface display - - * Other ideas ** (Saad). Select regions by colour, for editing purposes ** (Eugene). Perhaps some useful viewing functionality would be a helper viewer to explore high-level (gfeat) analyses directories - simple browsing tools for quickly loading and unloading stats files, contrasts etc. Then it might move to be able to link to lower level dirs. Pretty much like a viewer version of the webpage reports. -- GitLab