From a12ec8be66e36b2ff0d939b6fa2019813fc9b87e Mon Sep 17 00:00:00 2001 From: Paul McCarthy <pauld.mccarthy@gmail.com> Date: Thu, 17 Apr 2014 10:53:42 +0100 Subject: [PATCH] Transparency works --- fsl/utils/slicecanvas.py | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/fsl/utils/slicecanvas.py b/fsl/utils/slicecanvas.py index a7f5e98cb..f8ff10a45 100644 --- a/fsl/utils/slicecanvas.py +++ b/fsl/utils/slicecanvas.py @@ -249,6 +249,14 @@ class SliceCanvas(wxgl.GLCanvas): self.Bind(wx.EVT_PAINT, self.draw) + def alphaChanged(newAlpha, *a): + self.Refresh() + + self.image.addListener( + 'alpha', + 'SliceCanvasAlpha_{}'.format(id(self)), + alphaChanged) + def _initGLData(self): """ @@ -415,6 +423,10 @@ class SliceCanvas(wxgl.GLCanvas): gl.glUseProgram(self.shaders) + # enable transparency + gl.glEnable(gl.GL_BLEND) + gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) + # Set up the colour buffer gl.glEnable(gl.GL_TEXTURE_1D) gl.glActiveTexture(gl.GL_TEXTURE0) -- GitLab