From dd7e8a2624b214269b822ef0134027c99df04e85 Mon Sep 17 00:00:00 2001 From: Paul McCarthy <pauld.mccarthy@gmail.com> Date: Mon, 7 Dec 2015 10:39:41 +0000 Subject: [PATCH] Increased maximum render texture resolution, and GLLineVector resolution. DisplayContext sync overlay order is off by default. --- fsl/fsleyes/displaycontext/displaycontext.py | 5 +++-- fsl/fsleyes/gl/gllinevector.py | 4 ++-- fsl/fsleyes/gl/textures/rendertexture.py | 2 +- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/fsl/fsleyes/displaycontext/displaycontext.py b/fsl/fsleyes/displaycontext/displaycontext.py index 304882b1a..1eef7a53e 100644 --- a/fsl/fsleyes/displaycontext/displaycontext.py +++ b/fsl/fsleyes/displaycontext/displaycontext.py @@ -178,10 +178,11 @@ class DisplayContext(props.SyncableHasProperties): 'displaySpace', 'bounds', 'autoDisplay'], - nobind=[ 'syncOverlayDisplay']) + nobind=[ 'syncOverlayDisplay'], + state={'overlayOrder' : False}) self.__overlayList = overlayList - self.__name = '{}_{}'.format(self.__class__.__name__, id(self)) + self.__name = '{}_{}'.format(self.__class__.__name__, id(self)) # Keep track of the overlay list length so # we can do some things in the diff --git a/fsl/fsleyes/gl/gllinevector.py b/fsl/fsleyes/gl/gllinevector.py index 2a6e9b361..f26812089 100644 --- a/fsl/fsleyes/gl/gllinevector.py +++ b/fsl/fsleyes/gl/gllinevector.py @@ -88,8 +88,8 @@ class GLLineVector(glvector.GLVector): """ res = list(glvector.GLVector.getDataResolution(self, xax, yax)) - res[xax] *= 16 - res[yax] *= 16 + res[xax] *= 20 + res[yax] *= 20 return res diff --git a/fsl/fsleyes/gl/textures/rendertexture.py b/fsl/fsleyes/gl/textures/rendertexture.py index f6278d8cb..ddfc513cc 100644 --- a/fsl/fsleyes/gl/textures/rendertexture.py +++ b/fsl/fsleyes/gl/textures/rendertexture.py @@ -295,7 +295,7 @@ class GLObjectRenderTexture(RenderTexture): size can be re-calculated. """ - def __init__(self, name, globj, xax, yax, maxResolution=1024): + def __init__(self, name, globj, xax, yax, maxResolution=2048): """Create a ``GLObjectRenderTexture``. :arg name: A unique name for this ``GLObjectRenderTexture``. -- GitLab