- 18 Feb, 2021 1 commit
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Paul McCarthy authored
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- 16 Feb, 2021 2 commits
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Paul McCarthy authored
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Paul McCarthy authored
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- 15 Feb, 2021 37 commits
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
may add back in after checking)
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
when lighting is on, and I don't think will have any other adverse effect.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
that they (and the light effect) were being affected by zoom level
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
toggle (can't be bothered implementing)
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Paul McCarthy authored
it useful to disable sometimes).
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
for lighting
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Paul McCarthy authored
planes are active
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
specifies the distance from centre. Changes to pos/distance will trigger a canvas refresh - do this rather than GLObjects needing to listen for changes.
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Paul McCarthy authored
rotations a fixed distance from the centre of the display coordinate system. It's a point light source model, so distance of the light from the scene is irrelevant.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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