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- Downloads
Bugfixes.
- All GLObjects test to see if opts instances have a parent, before doing things with their sync properties. - Render.py bug - using fsl/utils/layout functions, passing showLabels=True, but then passing no labels. Renderpy usage fixed, and layout test added (reverts to showLabels=False if no labels are provided) - CanvasPanel screenshot was passing all overlays, instead of just enabled/saved ones - settingspy imports wx inside functions, in case we're running in headless mode - In my SliceCanvas.genGLObject refactoring, I removed a critical piece of functionality - genGLObject(updateRenderTextures=True) was not updating render textures.
Showing
- fsl/fslview/gl/gl14/edge2D.prog 14 additions, 12 deletionsfsl/fslview/gl/gl14/edge2D.prog
- fsl/fslview/gl/gl14/gllinevector_funcs.py 11 additions, 5 deletionsfsl/fslview/gl/gl14/gllinevector_funcs.py
- fsl/fslview/gl/gllabel.py 13 additions, 9 deletionsfsl/fslview/gl/gllabel.py
- fsl/fslview/gl/glmask.py 12 additions, 8 deletionsfsl/fslview/gl/glmask.py
- fsl/fslview/gl/glvector.py 11 additions, 7 deletionsfsl/fslview/gl/glvector.py
- fsl/fslview/gl/glvolume.py 13 additions, 12 deletionsfsl/fslview/gl/glvolume.py
- fsl/fslview/gl/slicecanvas.py 6 additions, 1 deletionfsl/fslview/gl/slicecanvas.py
- fsl/fslview/overlay.py 1 addition, 1 deletionfsl/fslview/overlay.py
- fsl/fslview/settings.py 4 additions, 2 deletionsfsl/fslview/settings.py
- fsl/fslview/views/canvaspanel.py 4 additions, 6 deletionsfsl/fslview/views/canvaspanel.py
- fsl/tools/render.py 21 additions, 18 deletionsfsl/tools/render.py
- fsl/utils/layout.py 3 additions, 1 deletionfsl/utils/layout.py
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