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GLSLShader.set keeps track of value changes, and returns True or False
so caller can tell whether shader state was actually changed. GLVolume (for OpenGL 2.1) updated to use this feature.
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- fsl/fsleyes/gl/gl14/glvolume_funcs.py 2 additions, 0 deletionsfsl/fsleyes/gl/gl14/glvolume_funcs.py
- fsl/fsleyes/gl/gl21/glvolume_funcs.py 18 additions, 14 deletionsfsl/fsleyes/gl/gl21/glvolume_funcs.py
- fsl/fsleyes/gl/glvolume.py 2 additions, 3 deletionsfsl/fsleyes/gl/glvolume.py
- fsl/fsleyes/gl/shaders/glsl/program.py 19 additions, 1 deletionfsl/fsleyes/gl/shaders/glsl/program.py
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