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Paul McCarthy authoredPaul McCarthy authored
Operator overloading
This practical assumes you are familiar with the basics of object-oriented programming in Python.
Operator overloading, in an object-oriented programming language, is the
process of customising the behaviour of operators (e.g. +
, *
, /
and
-
) on user-defined types. This practical aims to show you that operator
overloading is very easy to do in Python.
This practical gives a brief overview of the operators which you may be most interested in implementing. However, there are many operators (and other special methods) which you can support in your own classes - the official documentation is the best reference if you are interested in learning more.
- Overview
- Arithmetic operators
- Equality and comparison operators
- The indexing operator
[]
- The call operator
()
- The dot operator
.
Overview
In Python, when you add two numbers together:
a = 5
b = 10
r = a + b
print(r)
What actually goes on behind the scenes is this:
r = a.__add__(b)
print(r)
In other words, whenever you use the +
operator on two variables (the
operands to the +
operator), the Python interpreter calls the __add__
method of the first operand (a
), and passes the second operand (b
) as an
argument.
So it is very easy to use the +
operator with our own classes - all we have
to do is implement a method called __add__
.
Arithmetic operators
Let's play with an example - a class which represents a 2D vector:
class Vector2D(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __str__(self):
return 'Vector2D({}, {})'.format(self.x, self.y)
Note that we have implemented the special
__str__
method, which allows ourVector2D
instances to be converted into strings.
If we try to use the +
operator on this class, we are bound to get an error:
v1 = Vector2D(2, 3)
v2 = Vector2D(4, 5)
print(v1 + v2)
But all we need to do to support the +
operator is to implement a method
called __add__
:
class Vector2D(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __str__(self):
return 'Vector2D({}, {})'.format(self.x, self.y)
def __add__(self, other):
return Vector2D(self.x + other.x,
self.y + other.y)
And now we can use +
on Vector2D
objects - it's that easy:
v1 = Vector2D(2, 3)
v2 = Vector2D(4, 5)
print('{} + {} = {}'.format(v1, v2, v1 + v2))
Our __add__
method creates and returns a new Vector2D
which contains the
sum of the x
and y
components of the Vector2D
on which it is called, and
the Vector2D
which is passed in. We could also make the __add__
method
work with scalars, by extending its definition a bit:
class Vector2D(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
if isinstance(other, Vector2D):
return Vector2D(self.x + other.x,
self.y + other.y)
else:
return Vector2D(self.x + other, self.y + other)
def __str__(self):
return 'Vector2D({}, {})'.format(self.x, self.y)
So now we can add both Vector2D
instances and scalars numbers together:
v1 = Vector2D(2, 3)
v2 = Vector2D(4, 5)
n = 6
print('{} + {} = {}'.format(v1, v2, v1 + v2))
print('{} + {} = {}'.format(v1, n, v1 + n))
Other numeric and logical operators can be supported by implementing the appropriate method, for example:
- Multiplication (
*
):__mul__
- Division (
/
):__div__
- Negation (
-
):__neg__
- In-place addition (
+=
):__iadd__
- Exclusive or (
^
):__xor__
When an operator is applied to operands of different types, a set of fall-back
rules are followed depending on the set of methods implemented on the
operands. For example, in the expression a + b
, if a.__add__
is not
implemented, but but b.__radd__
is implemented, then the latter will be
called. Take a look at the official
documentation
for further details, including a full list of the arithmetic and logical
operators that your classes can support.
Equality and comparison operators
Adding support for equality (==
, !=
) and comparison (e.g. >=
) operators
is just as easy. Imagine that we have a class called Label
, which represents
a label in a lookup table. Our Label
has an integer label, a name, and an
RGB colour:
class Label(object):
def __init__(self, label, name, colour):
self.label = label
self.name = name
self.colour = colour
In order to ensure that a list of Label
objects is ordered by their label
values, we can implement a set of functions, so that Label
classes can be
compared using the standard comparison operators:
import functools
# Don't worry about this statement
# just yet - it is explained below
@functools.total_ordering
class Label(object):
def __init__(self, label, name, colour):
self.label = label
self.name = name
self.colour = colour
def __str__(self):
rgb = ''.join(['{:02x}'.format(c) for c in self.colour])
return 'Label({}, {}, #{})'.format(self.label, self.name, rgb)
def __repr__(self):
return str(self)
# implement Label == Label
def __eq__(self, other):
return self.label == other.label
# implement Label < Label
def __lt__(self, other):
return self.label < other.label
We also added
__str__
and__repr__
methods to theLabel
class so thatLabel
instances will be printed nicely.
Now we can compare and sort our Label
instances:
l1 = Label(1, 'Parietal', (255, 0, 0))
l2 = Label(2, 'Occipital', ( 0, 255, 0))
l3 = Label(3, 'Temporal', ( 0, 0, 255))
print('{} > {}: {}'.format(l1, l2, l1 > l2))
print('{} < {}: {}'.format(l1, l3, l1 <= l3))
print('{} != {}: {}'.format(l2, l3, l2 != l3))
print(sorted((l3, l1, l2)))
The
@functools.total_ordering
is a convenience
decorator which,
given a class that implements equality and a single comparison function
(__lt__
in the above code), will "fill in" the remainder of the comparison
operators. If you need very specific or complicated behaviour, then you can
provide methods for all of the comparison operators, e.g. __gt__
for >
,
__ge__
for >=
, etc.).
Decorators are introduced in another practical.
But if you just want the operators to work in the conventional manner, you can
simply use the @functools.total_ordering
decorator, and provide __eq__
,
and just one of __lt__
, __le__
, __gt__
or __ge__
.
Refer to the official documentation for all of the details on supporting comparison operators.
You may see the
__cmp__
method in older code bases - this provides a C-style comparison function which returns<0
,0
, or>0
based on comparing two items. This has been superseded by the rich comparison operators introduced here, and is no longer supported in Python 3.
[]
The indexing operator The indexing operator ([]
) is generally used by "container" types, such as
the built-in list
and dict
classes.
At its essence, there are only three types of behaviours that are possible
with the []
operator. All that is needed to support them are to implement
three special methods in your class, regardless of whether your class will be
indexed by sequential integers (like a list
) or by
hashable values
(like a dict
):
-
Retrieval is performed by the
__getitem__
method -
Assignment is performed by the
__setitem__
method -
Deletion is performed by the
__delitem__
method
Note that, if you implement these methods in your own class, there is no
requirement for them to actually provide any form of data storage or
retrieval. However if you don't, you will probably confuse users of your code
who are used to how the list
and dict
types work. Whenever you deviate
from conventional behaviour, make sure you explain it well in your
documentation!
The following contrived example demonstrates all three behaviours:
class TwoTimes(object):
def __init__(self):
self.__deleted = set()
self.__assigned = {}
def __getitem__(self, key):
if key in self.__deleted:
raise KeyError('{} has been deleted!'.format(key))
elif key in self.__assigned:
return self.__assigned[key]
else:
return key * 2
def __setitem__(self, key, value):
self.__assigned[key] = value
def __delitem__(self, key):
self.__deleted.add(key)
Guess what happens whenever we index a TwoTimes
object:
tt = TwoTimes()
print('TwoTimes[{}] = {}'.format(2, tt[2]))
print('TwoTimes[{}] = {}'.format(6, tt[6]))
print('TwoTimes[{}] = {}'.format('abc', tt['abc']))
The TwoTimes
class allows us to override the value for a specific key:
print(tt[4])
tt[4] = 'this is not 4 * 4'
print(tt[4])
And we can also "delete" keys:
print(tt['12345'])
del tt['12345']
# this is going to raise an error
print(tt['12345'])
If you wish to support the Python start:stop:step
slice
notation, you
simply need to write your __getitem__
and __setitem__
methods so that they
can detect slice
objects:
class TwoTimes(object):
def __init__(self, max):
self.__max = max
def __getitem__(self, key):
if isinstance(key, slice):
start = key.start or 0
stop = key.stop or self.__max
step = key.step or 1
else:
start = key
stop = key + 1
step = 1
return [i * 2 for i in range(start, stop, step)]
Now we can "slice" a TwoTimes
instance:
tt = TwoTimes(10)
print(tt[5])
print(tt[3:7])
print(tt[::2])
It is possible to sub-class the built-in
list
anddict
classes if you wish to extend their functionality in some way. However, if you are writing a class that should mimic the one of thelist
ordict
classes, but work in a different way internally (e.g. adict
-like object which uses a different hashing algorithm), theSequence
andMutableMapping
classes are a better choice - you can find them in thecollections.abc
module.
()
The call operator Remember how everything in Python is an object, even functions? When you call
a function, a method called __call__
is called on the function object. We can
implement the __call__
method on our own class, which will allow us to "call"
objects as if they are functions.
For example, the TimedFunction
class allows us to calculate the execution
time of any function:
import time
class TimedFunction(object):
def __init__(self, func):
self.func = func
def __call__(self, *args, **kwargs):
print('Timing {}...'.format(self.func.__name__))
start = time.time()
retval = self.func(*args, **kwargs)
end = time.time()
print('Elapsed time: {:0.2f} seconds'.format(end - start))
return retval
Let's see how the TimedFunction
behaves:
import numpy as np
import numpy.linalg as npla
def inverse(data):
return npla.inv(data)
tf = TimedFunction(inverse)
data = np.random.random((5000, 5000))
# Wait a few seconds after
# running this code block!
inv = tf(data)
The
TimedFunction
class is conceptually very similar to a decorator - decorators are covered in another practical.
.
The dot operator Python allows us to override the .
(dot) operator which is used to access
the attributes and methods of an object. This is very powerful, but is also
quite a niche feature, and it is easy to trip yourself up, so if you wish to
use this in your own project, make sure that you carefully read (and
understand) the
documentation,
and test your code comprehensively!
For this example, we need a little background information. OpenGL includes
the native data types vec2
, vec3
, and vec4
, which can be used to
represent 2, 3, or 4 component vectors respectively. These data types have a
neat feature called swizzling, which allows you to access any
component (x
,y
, z
, w
for vectors, or r
, g
, b
, a
for colours)
in any order, with a syntax similar to attribute access in Python.
So here is an example which implements this swizzle-style attribute access on
a class called Vector
, in which we have customised the behaviour of the .
operator:
class Vector(object):
def __init__(self, xyz):
self.__xyz = list(xyz)
def __str__(self):
return 'Vector({})'.format(self.__xyz)
def __getattr__(self, key):
# Swizzling behaviour only occurs when
# the attribute name is entirely comprised
# of 'x', 'y', and 'z'.
if not all([c in 'xyz' for c in key]):
raise AttributeError(key)
key = ['xyz'.index(c) for c in key]
return [self.__xyz[c] for c in key]
def __setattr__(self, key, value):
# Restrict swizzling behaviour as above
if not all([c in 'xyz' for c in key]):
return super().__setattr__(key, value)
if len(key) == 1:
value = (value,)
idxs = ['xyz'.index(c) for c in key]
for i, v in sorted(zip(idxs, value)):
self.__xyz[i] = v
And here it is in action:
v = Vector((1, 2, 3))
print('v: ', v)
print('xyz: ', v.xyz)
print('zy: ', v.zy)
print('xx: ', v.xx)
v.xz = 10, 30
print(v)
v.y = 20
print(v)