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Paul McCarthy authored
- RenderTexture unbinds itself on frame buffer configuration fail, before raising an error. - RenderTexture was potentially doing integer division on texture size ratio calculation - GL21 LineVector software draw could possibly be called before line vertices had been created. - Line/RGB vector command line args were not enabled - RGBVector was not initialising texture interpolation correctly
Paul McCarthy authored- RenderTexture unbinds itself on frame buffer configuration fail, before raising an error. - RenderTexture was potentially doing integer division on texture size ratio calculation - GL21 LineVector software draw could possibly be called before line vertices had been created. - Line/RGB vector command line args were not enabled - RGBVector was not initialising texture interpolation correctly