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FSL / fslpy
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Paul McCarthy authored
uses this to prepare texture data, and GLObjects query ImageTextures to make sure that they are ready - they are not drawn until textures are ready. I have discovered that all my changes to prefilter were useless - rgbvector/tensor vector texture is currently broken.
Paul McCarthy authoreduses this to prepare texture data, and GLObjects query ImageTextures to make sure that they are ready - they are not drawn until textures are ready. I have discovered that all my changes to prefilter were useless - rgbvector/tensor vector texture is currently broken.