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#!/usr/bin/env python
#
# mesh.py - The TriangleMesh class.
#
# Author: Paul McCarthy <pauldmccarthy@gmail.com>
#
"""This module provides the :class:`TriangleMesh` class, which represents a
3D model made of triangles.
.. note:: I/O support is very limited - currently, the only supported file
type is the VTK legacy file format, containing the ``POLYDATA``
dataset. the :class:`TriangleMesh` class assumes that every polygon
defined in an input file is a triangle (i.e. refers to three
vertices).
See http://www.vtk.org/wp-content/uploads/2015/04/file-formats.pdf
for an overview of the VTK legacy file format.
In the future, I may or may not add support for more complex meshes.
"""
import logging
import os.path as op
import numpy as np
import six
import fsl.utils.memoize as memoize
import fsl.utils.transform as transform
from . import image as fslimage
log = logging.getLogger(__name__)
class TriangleMesh(object):
"""The ``TriangleMesh`` class represents a 3D model. A mesh is defined by a
collection of ``N`` vertices, and ``M`` triangles. The triangles are
defined by ``(M, 3)`` indices into the list of vertices.
A ``TriangleMesh`` instance has the following attributes:
============== ====================================================
``name`` A name, typically the file name sans-suffix.
``dataSource`` Full path to the mesh file (or ``None`` if there is
no file associated with this mesh).
``vertices`` A :math:`N\times 3` ``numpy`` array containing
the vertices.
``indices`` A :meth:`M\times 3` ``numpy`` array containing
the vertex indices for :math:`M` triangles
``normals`` A :math:`M\times 3` ``numpy`` array containing
face normals.
``vnormals`` A :math:`N\times 3` ``numpy`` array containing
vertex normals.
============== ====================================================
And the following methods:
.. autosummary::
:nosignatures:
getBounds
loadVertexData
getVertexData
clearVertexData
"""
def __init__(self, data, indices=None, fixWinding=False):
"""Create a ``TriangleMesh`` instance.
:arg data: Can either be a file name, or a :math:`N\\times 3`
``numpy`` array containing vertex data. If ``data``
is a file name, it is passed to the
:func:`loadVTKPolydataFile` function.
:arg indices: A list of indices into the vertex data, defining
the triangles.
:arg fixWinding: Defaults to ``False``. If ``True``, the vertex
winding order of every triangle is is fixed so they
all have outward-facing normal vectors.
"""
if isinstance(data, six.string_types):
infile = data
data, lengths, indices = loadVTKPolydataFile(infile)
if np.any(lengths != 3):
raise RuntimeError('All polygons in VTK file must be '
'triangles ({})'.format(infile))
self.name = op.basename(infile)
self.dataSource = infile
else:
self.name = 'TriangleMesh'
self.dataSource = None
if indices is None:
indices = np.arange(data.shape[0])
self.__vertices = np.array(data)
self.__indices = np.array(indices).reshape((-1, 3))
self.__vertexData = {}
self.__faceNormals = None
self.__vertNormals = None
self.__loBounds = self.vertices.min(axis=0)
self.__hiBounds = self.vertices.max(axis=0)
if fixWinding:
self.__fixWindingOrder()
def __repr__(self):
"""Returns a string representation of this ``TriangleMesh`` instance.
"""
return '{}({}, {})'.format(type(self).__name__,
self.name,
self.dataSource)
def __str__(self):
"""Returns a string representation of this ``TriangleMesh`` instance.
"""
return self.__repr__()
def __fixWindingOrder(self):
"""Called by :meth:`__init__` if ``fixWinding is True``. Fixes the
mesh triangle winding order so that all face normals are facing
outwards from the centre of the mesh.
"""
# Define a viewpoint which is
# far away from the mesh.
fnormals = self.normals
camera = self.__loBounds - (self.__hiBounds - self.__loBounds)
# Find the nearest vertex
# to the viewpoint
dists = np.sqrt(np.sum((self.vertices - camera) ** 2, axis=1))
ivert = np.argmin(dists)
vert = self.vertices[ivert]
# Pick a triangle that
# this vertex in and
# ges its face normal
itri = np.where(self.indices == ivert)[0][0]
n = fnormals[itri, :]
# Make sure the angle between the
# normal, and a vector from the
# vertex to the camera is positive
# If it isn't, flip the triangle
# winding order.
if np.dot(n, transform.normalise(camera - vert)) < 0:
self.indices[:, [1, 2]] = self.indices[:, [2, 1]]
self.__faceNormals *= -1
@property
def vertices(self):
"""The ``(N, 3)`` vertices of this mesh. """
return self.__vertices
@property
def indices(self):
"""The ``(M, 3)`` triangles of this mesh. """
return self.__indices
@property
def normals(self):
"""A ``(M, 3)`` array containing surface normals for every
triangle in the mesh, normalised to unit length.
"""
if self.__faceNormals is not None:
return self.__faceNormals
v0 = self.vertices[self.indices[:, 0]]
v1 = self.vertices[self.indices[:, 1]]
v2 = self.vertices[self.indices[:, 2]]
n = np.cross((v1 - v0), (v2 - v0))
self.__faceNormals = transform.normalise(n)
return self.__faceNormals
@property
def vnormals(self):
"""A ``(N, 3)`` array containing normals for every vertex
in the mesh.
"""
if self.__vertNormals is not None:
return self.__vertNormals
# per-face normals
fnormals = self.normals
vnormals = np.zeros((self.vertices.shape[0], 3), dtype=np.float)
# TODO make fast. I can't figure
# out how to use np.add.at to
# accumulate the face normals for
# each vertex.
for i in range(self.indices.shape[0]):
v0, v1, v2 = self.indices[i]
vnormals[v0, :] += fnormals[i]
vnormals[v1, :] += fnormals[i]
vnormals[v2, :] += fnormals[i]
# normalise to unit length
self.__vertNormals = transform.normalise(vnormals)
return self.__vertNormals
@memoize.Instanceify(memoize.memoize)
def trimesh(self):
"""Reference to a ``trimesh.Trimesh`` object which can be used for
geometric operations on the mesh.
If the ``trimesh`` or ``rtree`` libraries are not available, this
function returns ``None``
"""
# trimesh is an optional dependency - rtree
# is a depedendency of trimesh which is a
# wrapper around libspatialindex, without
# which trimesh can't be used for calculating
# ray-mesh intersections.
try:
import trimesh
import rtree # noqa
except ImportError:
log.warning('trimesh is not available')
return None
if hasattr(self, '__trimesh'):
return self.__trimesh
self.__trimesh = trimesh.Trimesh(self.__vertices,
self.__indices,
process=False,
validate=False)
return self.__trimesh
def rayIntersection(self, origins, directions, vertices=False):
"""Calculate the intersection between the mesh, and the rays defined by
``origins`` and ``directions``.
:arg origins: Sequence of ray origins
:arg directions: Sequence of ray directions
:returns: A tuple containing:
- A ``(n, 3)`` array containing the coordinates
where the mesh was intersected by each of the
``n`` rays.
- A ``(n,)`` array containing the indices of the
triangles that were intersected by each of the
``n`` rays.
"""
trimesh = self.trimesh()
if trimesh is None:
return np.zeros((0, 3)), np.zeros((0,))
tris, rays, locs = trimesh.ray.intersects_id(
origins,
directions,
return_locations=True,
multiple_hits=False)
if tris.size == 0:
return np.zeros((0, 3)), np.zeros((0,))
# sort by ray. I'm Not sure if this is
# needed - does trimesh do it for us?
rayIdxs = np.asarray(np.argsort(rays), np.int)
locs = locs[rayIdxs]
tris = tris[rayIdxs]
return locs, tris
def getBounds(self):
"""Returns a tuple of values which define a minimal bounding box that
will contain all vertices in this ``TriangleMesh`` instance. The
bounding box is arranged like so:
``((xlow, ylow, zlow), (xhigh, yhigh, zhigh))``
"""
return (self.__loBounds, self.__hiBounds)
def loadVertexData(self, dataSource, vertexData=None):
"""Attempts to load scalar data associated with each vertex of this
``TriangleMesh`` from the given ``dataSource``. The data is returned,
and also stored in an internal cache so it can be retrieved later
via the :meth:`getVertexData` method.
This method may be overridden by sub-classes.
:arg dataSource: Path to the vertex data to load
:arg vertexData: The vertex data itself, if it has already been
loaded.
:returns: A ``(M, N)``) array, which contains ``N`` data points
for ``M`` vertices.
"""
nvertices = self.vertices.shape[0]
# Currently only white-space delimited
# text files are supported
if vertexData is None:
vertexData = np.loadtxt(dataSource)
vertexData.reshape(nvertices, -1)
if vertexData.shape[0] != nvertices:
raise ValueError('Incompatible size: {}'.format(dataSource))
self.__vertexData[dataSource] = vertexData
return vertexData
def getVertexData(self, dataSource):
"""Returns the vertex data for the given ``dataSource`` from the
internal vertex data cache. If the given ``dataSource`` is not
in the cache, it is loaded via :meth:`loadVertexData`.
"""
try: return self.__vertexData[dataSource]
except KeyError: return self.loadVertexData(dataSource)
def clearVertexData(self):
"""Clears the internal vertex data cache - see the
:meth:`loadVertexData` and :meth:`getVertexData` methods.
"""
self.__vertexData = {}
ALLOWED_EXTENSIONS = ['.vtk']
"""A list of file extensions which could contain :class:`TriangleMesh` data.
"""
EXTENSION_DESCRIPTIONS = ['VTK polygon model file']
"""A description for each of the extensions in :data:`ALLOWED_EXTENSIONS`."""
def loadVTKPolydataFile(infile):
"""Loads a vtk legacy file containing a ``POLYDATA`` data set.
:arg infile: Name of a file to load from.
:returns: a tuple containing three values:
- A :math:`N\\times 3` ``numpy`` array containing :math:`N`
vertices.
- A 1D ``numpy`` array containing the lengths of each polygon.
- A 1D ``numpy`` array containing the vertex indices for all
polygons.
"""
lines = None
with open(infile, 'rt') as f:
lines = f.readlines()
lines = [l.strip() for l in lines]
if lines[3] != 'DATASET POLYDATA':
raise ValueError('Only the POLYDATA data type is supported')
nVertices = int(lines[4].split()[1])
nPolygons = int(lines[5 + nVertices].split()[1])
nIndices = int(lines[5 + nVertices].split()[2]) - nPolygons
vertices = np.zeros((nVertices, 3), dtype=np.float32)
polygonLengths = np.zeros( nPolygons, dtype=np.uint32)
indices = np.zeros( nIndices, dtype=np.uint32)
for i in range(nVertices):
vertLine = lines[i + 5]
vertices[i, :] = [float(w) for w in vertLine.split()]
indexOffset = 0
for i in range(nPolygons):
polyLine = lines[6 + nVertices + i].split()
polygonLengths[i] = int(polyLine[0])
start = indexOffset
end = indexOffset + polygonLengths[i]
indices[start:end] = [int(w) for w in polyLine[1:]]
indexOffset += polygonLengths[i]
return vertices, polygonLengths, indices
def getFIRSTPrefix(modelfile):
"""If the given ``vtk`` file was generated by `FIRST
<https://fsl.fmrib.ox.ac.uk/fsl/fslwiki/FIRST>`_, this function
will return the file prefix. Otherwise a ``ValueError`` will be
raised.
"""
if not modelfile.endswith('first.vtk'):
raise ValueError('Not a first vtk file: {}'.format(modelfile))
modelfile = op.basename(modelfile)
prefix = modelfile.split('-')
prefix = '-'.join(prefix[:-1])
return prefix
def findReferenceImage(modelfile):
"""Given a ``vtk`` file, attempts to find a corresponding ``NIFTI``
image file. Return the path to the image, or ``None`` if no image was
found.
Currently this function will only return an image for ``vtk`` files
generated by `FIRST <https://fsl.fmrib.ox.ac.uk/fsl/fslwiki/FIRST>`_.
"""
try:
dirname = op.dirname(modelfile)
prefixes = [getFIRSTPrefix(modelfile)]
except ValueError:
return None
if prefixes[0].endswith('_first'):
prefixes.append(prefixes[0][:-6])
for p in prefixes:
try:
return fslimage.addExt(op.join(dirname, p), mustExist=True)
except fslimage.PathError:
continue
return None