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Experimenting with the simplest possible rendering approach I can manage
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- fsl/data/image.py 1 addition, 0 deletionsfsl/data/image.py
- fsl/fslview/displaycontext/display.py 1 addition, 0 deletionsfsl/fslview/displaycontext/display.py
- fsl/fslview/gl/__init__.py 1 addition, 0 deletionsfsl/fslview/gl/__init__.py
- fsl/fslview/gl/gl21/__init__.py 1 addition, 0 deletionsfsl/fslview/gl/gl21/__init__.py
- fsl/fslview/gl/gl21/gltest_frag.glsl 16 additions, 0 deletionsfsl/fslview/gl/gl21/gltest_frag.glsl
- fsl/fslview/gl/gl21/gltest_funcs.py 103 additions, 0 deletionsfsl/fslview/gl/gl21/gltest_funcs.py
- fsl/fslview/gl/gl21/gltest_vert.glsl 11 additions, 0 deletionsfsl/fslview/gl/gl21/gltest_vert.glsl
- fsl/fslview/gl/globject.py 2 additions, 0 deletionsfsl/fslview/gl/globject.py
- fsl/fslview/gl/gltest.py 109 additions, 0 deletionsfsl/fslview/gl/gltest.py
- fsl/fslview/gl/shaders.py 2 additions, 0 deletionsfsl/fslview/gl/shaders.py
- fsl/fslview/gl/textures/texture.py 1 addition, 1 deletionfsl/fslview/gl/textures/texture.py
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