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Michiel Cottaar
fslpy
Commits
4d6d5433
Commit
4d6d5433
authored
9 years ago
by
Paul McCarthy
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Initial, very rough, 3D model implementation
parent
0105d74b
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3 changed files
fsl/data/model.py
+75
-0
75 additions, 0 deletions
fsl/data/model.py
fsl/fslview/displaycontext/modelopts.py
+27
-0
27 additions, 0 deletions
fsl/fslview/displaycontext/modelopts.py
fsl/fslview/gl/glmodel.py
+269
-0
269 additions, 0 deletions
fsl/fslview/gl/glmodel.py
with
371 additions
and
0 deletions
fsl/data/model.py
0 → 100644
+
75
−
0
View file @
4d6d5433
#!/usr/bin/env python
#
# model.py -
#
# Author: Paul McCarthy <pauldmccarthy@gmail.com>
#
import
numpy
as
np
def
loadVTKPolydataFile
(
infile
):
lines
=
None
with
open
(
infile
,
'
rt
'
)
as
f
:
lines
=
f
.
readlines
()
lines
=
[
l
.
strip
()
for
l
in
lines
]
if
lines
[
3
]
!=
'
DATASET POLYDATA
'
:
raise
ValueError
(
''
)
nVertices
=
int
(
lines
[
4
].
split
()[
1
])
nPolygons
=
int
(
lines
[
5
+
nVertices
].
split
()[
1
])
nIndices
=
int
(
lines
[
5
+
nVertices
].
split
()[
2
])
-
nPolygons
vertices
=
np
.
zeros
((
nVertices
,
3
),
dtype
=
np
.
float32
)
polygonLengths
=
np
.
zeros
(
nPolygons
,
dtype
=
np
.
uint32
)
indices
=
np
.
zeros
(
nIndices
,
dtype
=
np
.
uint32
)
for
i
in
range
(
nVertices
):
vertLine
=
lines
[
i
+
5
]
vertices
[
i
,
:]
=
map
(
float
,
vertLine
.
split
())
indexOffset
=
0
for
i
in
range
(
nPolygons
):
polyLine
=
lines
[
6
+
nVertices
+
i
].
split
()
polygonLengths
[
i
]
=
int
(
polyLine
[
0
])
start
=
indexOffset
end
=
indexOffset
+
polygonLengths
[
i
]
indices
[
start
:
end
]
=
map
(
int
,
polyLine
[
1
:])
indexOffset
+=
polygonLengths
[
i
]
return
vertices
,
polygonLengths
,
indices
class
PolygonModel
(
object
):
def
__init__
(
self
,
data
,
indices
=
None
):
"""
"""
if
isinstance
(
data
,
str
):
infile
=
data
data
,
lengths
,
indices
=
loadVTKPolydataFile
(
infile
)
if
np
.
any
(
lengths
!=
3
):
raise
RuntimeError
(
'
All polygons in VTK file must be
'
'
triangles ({})
'
.
format
(
infile
))
if
indices
is
None
:
indices
=
np
.
arange
(
data
.
shape
[
0
],
dtype
=
np
.
uint32
)
self
.
vertices
=
np
.
array
(
data
,
dtype
=
np
.
float32
)
self
.
indices
=
indices
def
getBounds
(
self
):
return
(
self
.
vertices
.
min
(
axis
=
0
),
self
.
vertices
.
max
(
axis
=
0
))
This diff is collapsed.
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fsl/fslview/displaycontext/modelopts.py
0 → 100644
+
27
−
0
View file @
4d6d5433
#!/usr/bin/env python
#
# modelopts.py -
#
# Author: Paul McCarthy <pauldmccarthy@gmail.com>
#
import
numpy
as
np
import
props
import
display
as
fsldisplay
class
ModelOpts
(
fsldisplay
.
DisplayOpts
):
colour
=
props
.
Colour
()
outline
=
props
.
Boolean
(
default
=
True
)
def
__init__
(
self
,
*
args
,
**
kwargs
):
fsldisplay
.
DisplayOpts
.
__init__
(
self
,
*
args
,
**
kwargs
)
colour
=
np
.
random
.
random
(
4
)
colour
[
3
]
=
1.0
self
.
colour
=
colour
This diff is collapsed.
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fsl/fslview/gl/glmodel.py
0 → 100644
+
269
−
0
View file @
4d6d5433
#!/usr/bin/env python
#
# glvtkobject.py -
#
# Author: Paul McCarthy <pauldmccarthy@gmail.com>
#
import
numpy
as
np
import
OpenGL.GL
as
gl
import
globject
import
fsl.fslview.gl.routines
as
glroutines
class
GLModel
(
globject
.
GLObject
):
def
__init__
(
self
,
overlay
,
display
):
globject
.
GLObject
.
__init__
(
self
)
self
.
overlay
=
overlay
self
.
display
=
display
self
.
opts
=
display
.
getDisplayOpts
()
def
destroy
(
self
):
pass
def
getDisplayBounds
(
self
):
return
self
.
overlay
.
getBounds
()
def
setAxes
(
self
,
xax
,
yax
):
self
.
xax
=
xax
self
.
yax
=
yax
self
.
zax
=
3
-
xax
-
yax
self
.
_prepareOutlineVertices
()
def
_prepareOutlineVertices
(
self
):
verts
=
self
.
overlay
.
vertices
mean
=
verts
.
mean
(
axis
=
0
)
verts
=
verts
-
mean
verts
[:,
self
.
xax
]
*=
0.9
verts
[:,
self
.
yax
]
*=
0.9
verts
+=
mean
self
.
outlineVertices
=
verts
def
preDraw
(
self
):
pass
def
draw
(
self
,
zpos
,
xform
=
None
):
if
self
.
opts
.
outline
:
self
.
drawOutline
(
zpos
,
xform
)
else
:
self
.
drawFilled
(
zpos
,
xform
)
def
drawFilled
(
self
,
zpos
,
xform
):
xax
=
self
.
xax
yax
=
self
.
yax
zax
=
self
.
zax
lo
,
hi
=
self
.
getDisplayBounds
()
xmin
=
lo
[
xax
]
ymin
=
lo
[
yax
]
xmax
=
hi
[
xax
]
ymax
=
hi
[
yax
]
clipPlaneVerts
=
np
.
zeros
((
4
,
3
),
dtype
=
np
.
float32
)
clipPlaneVerts
[
0
,
[
xax
,
yax
]]
=
[
xmin
,
ymin
]
clipPlaneVerts
[
1
,
[
xax
,
yax
]]
=
[
xmin
,
ymax
]
clipPlaneVerts
[
2
,
[
xax
,
yax
]]
=
[
xmax
,
ymax
]
clipPlaneVerts
[
3
,
[
xax
,
yax
]]
=
[
xmax
,
ymin
]
clipPlaneVerts
[:,
zax
]
=
zpos
planeEq
=
glroutines
.
planeEquation
(
clipPlaneVerts
[
0
,
:],
clipPlaneVerts
[
1
,
:],
clipPlaneVerts
[
2
,
:])
vertices
=
self
.
overlay
.
vertices
indices
=
self
.
overlay
.
indices
gl
.
glEnableClientState
(
gl
.
GL_VERTEX_ARRAY
)
gl
.
glEnable
(
gl
.
GL_CLIP_PLANE0
)
gl
.
glEnable
(
gl
.
GL_CULL_FACE
)
gl
.
glEnable
(
gl
.
GL_STENCIL_TEST
)
gl
.
glClipPlane
(
gl
.
GL_CLIP_PLANE0
,
planeEq
)
gl
.
glClear
(
gl
.
GL_STENCIL_BUFFER_BIT
)
gl
.
glColorMask
(
gl
.
GL_FALSE
,
gl
.
GL_FALSE
,
gl
.
GL_FALSE
,
gl
.
GL_FALSE
)
# first pass - render front faces
gl
.
glStencilFunc
(
gl
.
GL_ALWAYS
,
0
,
0
)
gl
.
glStencilOp
(
gl
.
GL_KEEP
,
gl
.
GL_KEEP
,
gl
.
GL_INCR
)
gl
.
glCullFace
(
gl
.
GL_BACK
)
gl
.
glVertexPointer
(
3
,
gl
.
GL_FLOAT
,
0
,
vertices
)
gl
.
glDrawElements
(
gl
.
GL_TRIANGLES
,
len
(
indices
),
gl
.
GL_UNSIGNED_INT
,
indices
)
# Second pass - render back faces
gl
.
glStencilOp
(
gl
.
GL_KEEP
,
gl
.
GL_KEEP
,
gl
.
GL_DECR
)
gl
.
glCullFace
(
gl
.
GL_FRONT
)
gl
.
glVertexPointer
(
3
,
gl
.
GL_FLOAT
,
0
,
vertices
)
gl
.
glDrawElements
(
gl
.
GL_TRIANGLES
,
len
(
indices
),
gl
.
GL_UNSIGNED_INT
,
indices
)
# third pass - render the intersection
# of the front and back faces from the
# stencil buffer
gl
.
glColorMask
(
gl
.
GL_TRUE
,
gl
.
GL_TRUE
,
gl
.
GL_TRUE
,
gl
.
GL_TRUE
)
gl
.
glDisable
(
gl
.
GL_CLIP_PLANE0
)
gl
.
glDisable
(
gl
.
GL_CULL_FACE
)
gl
.
glStencilFunc
(
gl
.
GL_NOTEQUAL
,
0
,
255
)
colour
=
self
.
opts
.
colour
colour
[
3
]
=
self
.
display
.
alpha
gl
.
glColor
(
*
colour
)
gl
.
glBegin
(
gl
.
GL_QUADS
)
gl
.
glVertex3f
(
*
clipPlaneVerts
[
0
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
1
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
2
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
3
,
:])
gl
.
glEnd
()
gl
.
glDisable
(
gl
.
GL_STENCIL_TEST
)
gl
.
glDisableClientState
(
gl
.
GL_VERTEX_ARRAY
)
def
drawOutline
(
self
,
zpos
,
xform
):
xax
=
self
.
xax
yax
=
self
.
yax
zax
=
self
.
zax
lo
,
hi
=
self
.
getDisplayBounds
()
xmin
=
lo
[
xax
]
ymin
=
lo
[
yax
]
xmax
=
hi
[
xax
]
ymax
=
hi
[
yax
]
clipPlaneVerts
=
np
.
zeros
((
4
,
3
),
dtype
=
np
.
float32
)
clipPlaneVerts
[
0
,
[
xax
,
yax
]]
=
[
xmin
,
ymin
]
clipPlaneVerts
[
1
,
[
xax
,
yax
]]
=
[
xmin
,
ymax
]
clipPlaneVerts
[
2
,
[
xax
,
yax
]]
=
[
xmax
,
ymax
]
clipPlaneVerts
[
3
,
[
xax
,
yax
]]
=
[
xmax
,
ymin
]
clipPlaneVerts
[:,
zax
]
=
zpos
planeEq
=
glroutines
.
planeEquation
(
clipPlaneVerts
[
0
,
:],
clipPlaneVerts
[
1
,
:],
clipPlaneVerts
[
2
,
:])
vertices
=
self
.
overlay
.
vertices
olVertices
=
self
.
outlineVertices
indices
=
self
.
overlay
.
indices
gl
.
glEnableClientState
(
gl
.
GL_VERTEX_ARRAY
)
gl
.
glEnable
(
gl
.
GL_CLIP_PLANE0
)
gl
.
glEnable
(
gl
.
GL_CULL_FACE
)
gl
.
glEnable
(
gl
.
GL_STENCIL_TEST
)
gl
.
glClipPlane
(
gl
.
GL_CLIP_PLANE0
,
planeEq
)
gl
.
glClear
(
gl
.
GL_STENCIL_BUFFER_BIT
)
gl
.
glColorMask
(
gl
.
GL_FALSE
,
gl
.
GL_FALSE
,
gl
.
GL_FALSE
,
gl
.
GL_FALSE
)
# first pass - render front faces
gl
.
glStencilFunc
(
gl
.
GL_ALWAYS
,
0
,
0
)
gl
.
glStencilOp
(
gl
.
GL_KEEP
,
gl
.
GL_KEEP
,
gl
.
GL_INCR
)
gl
.
glCullFace
(
gl
.
GL_BACK
)
gl
.
glVertexPointer
(
3
,
gl
.
GL_FLOAT
,
0
,
vertices
)
gl
.
glDrawElements
(
gl
.
GL_TRIANGLES
,
len
(
indices
),
gl
.
GL_UNSIGNED_INT
,
indices
)
gl
.
glStencilOp
(
gl
.
GL_KEEP
,
gl
.
GL_KEEP
,
gl
.
GL_INCR
)
gl
.
glVertexPointer
(
3
,
gl
.
GL_FLOAT
,
0
,
olVertices
)
gl
.
glDrawElements
(
gl
.
GL_TRIANGLES
,
len
(
indices
),
gl
.
GL_UNSIGNED_INT
,
indices
)
# Second pass - render back faces
gl
.
glStencilOp
(
gl
.
GL_KEEP
,
gl
.
GL_KEEP
,
gl
.
GL_INCR
)
gl
.
glCullFace
(
gl
.
GL_FRONT
)
gl
.
glVertexPointer
(
3
,
gl
.
GL_FLOAT
,
0
,
vertices
)
gl
.
glDrawElements
(
gl
.
GL_TRIANGLES
,
len
(
indices
),
gl
.
GL_UNSIGNED_INT
,
indices
)
gl
.
glStencilOp
(
gl
.
GL_KEEP
,
gl
.
GL_KEEP
,
gl
.
GL_INCR
)
gl
.
glVertexPointer
(
3
,
gl
.
GL_FLOAT
,
0
,
olVertices
)
gl
.
glDrawElements
(
gl
.
GL_TRIANGLES
,
len
(
indices
),
gl
.
GL_UNSIGNED_INT
,
indices
)
# third pass - render the intersection
# of the front and back faces from the
# stencil buffer
gl
.
glColorMask
(
gl
.
GL_TRUE
,
gl
.
GL_TRUE
,
gl
.
GL_TRUE
,
gl
.
GL_TRUE
)
gl
.
glDisable
(
gl
.
GL_CLIP_PLANE0
)
gl
.
glDisable
(
gl
.
GL_CULL_FACE
)
gl
.
glStencilFunc
(
gl
.
GL_EQUAL
,
3
,
255
)
colour
=
self
.
opts
.
colour
colour
[
3
]
=
self
.
display
.
alpha
gl
.
glColor
(
*
colour
)
gl
.
glBegin
(
gl
.
GL_QUADS
)
gl
.
glVertex3f
(
*
clipPlaneVerts
[
0
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
1
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
2
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
3
,
:])
gl
.
glEnd
()
gl
.
glStencilFunc
(
gl
.
GL_EQUAL
,
1
,
255
)
colour
=
self
.
opts
.
colour
colour
[
3
]
=
self
.
display
.
alpha
gl
.
glColor
(
*
colour
)
gl
.
glBegin
(
gl
.
GL_QUADS
)
gl
.
glVertex3f
(
*
clipPlaneVerts
[
0
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
1
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
2
,
:])
gl
.
glVertex3f
(
*
clipPlaneVerts
[
3
,
:])
gl
.
glEnd
()
gl
.
glDisable
(
gl
.
GL_STENCIL_TEST
)
gl
.
glDisableClientState
(
gl
.
GL_VERTEX_ARRAY
)
def
postDraw
(
self
):
pass
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