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Horrible hacks so that line vectors are correctly offset - I broke them
with my changes to id/pixdim origin (voxel origin in id/pixdim display is corner, whereas it is centre in affine display).
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- fsl/fsleyes/gl/gl14/gllinevector_funcs.py 5 additions, 0 deletionsfsl/fsleyes/gl/gl14/gllinevector_funcs.py
- fsl/fsleyes/gl/gl14/gllinevector_vert.prog 6 additions, 1 deletionfsl/fsleyes/gl/gl14/gllinevector_vert.prog
- fsl/fsleyes/gl/gl21/gllinevector_funcs.py 16 additions, 5 deletionsfsl/fsleyes/gl/gl21/gllinevector_funcs.py
- fsl/fsleyes/gl/gl21/gllinevector_vert.glsl 3 additions, 1 deletionfsl/fsleyes/gl/gl21/gllinevector_vert.glsl
- fsl/fsleyes/gl/gllinevector.py 3 additions, 0 deletionsfsl/fsleyes/gl/gllinevector.py
- fsl/fsleyes/gl/routines.py 3 additions, 3 deletionsfsl/fsleyes/gl/routines.py
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