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Tensor overlay type is disabled in GL14. GLSL ShaderProgram resets
vertex attribute divisors, as things get screwed otherwise.
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- fsl/fsleyes/gl/__init__.py 9 additions, 3 deletionsfsl/fsleyes/gl/__init__.py
- fsl/fsleyes/gl/gl14/__init__.py 2 additions, 0 deletionsfsl/fsleyes/gl/gl14/__init__.py
- fsl/fsleyes/gl/gl21/glrgbvector_vert.glsl 0 additions, 25 deletionsfsl/fsleyes/gl/gl21/glrgbvector_vert.glsl
- fsl/fsleyes/gl/glsl/program.py 9 additions, 3 deletionsfsl/fsleyes/gl/glsl/program.py
- fsl/fsleyes/gl/shaders.py 1 addition, 1 deletionfsl/fsleyes/gl/shaders.py
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