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Render was not setting canvas background colours correctly. And now that
SliceCanvas has a bgColour attribute, there is no longer a need for the OSMesaCanvasTarget to maintain its own bgColour.
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- fsl/fsleyes/gl/__init__.py 10 additions, 16 deletionsfsl/fsleyes/gl/__init__.py
- fsl/fsleyes/gl/osmesalightboxcanvas.py 2 additions, 6 deletionsfsl/fsleyes/gl/osmesalightboxcanvas.py
- fsl/fsleyes/gl/osmesaslicecanvas.py 2 additions, 5 deletionsfsl/fsleyes/gl/osmesaslicecanvas.py
- fsl/tools/render.py 11 additions, 13 deletionsfsl/tools/render.py
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