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New package, 'glsl', which contains a simple GLSL parser, and a class
for managing shader programs. GLVolume and GLLabel ported to use it, everything else is broken. Also fixed bug in glvolume_frag - clip value was not being inverted when negative colour map in use.
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- fsl/fsleyes/gl/gl21/gllabel_funcs.py 27 additions, 44 deletionsfsl/fsleyes/gl/gl21/gllabel_funcs.py
- fsl/fsleyes/gl/gl21/glvolume_frag.glsl 6 additions, 0 deletionsfsl/fsleyes/gl/gl21/glvolume_frag.glsl
- fsl/fsleyes/gl/gl21/glvolume_funcs.py 51 additions, 103 deletionsfsl/fsleyes/gl/gl21/glvolume_funcs.py
- fsl/fsleyes/gl/glsl/__init__.py 0 additions, 0 deletionsfsl/fsleyes/gl/glsl/__init__.py
- fsl/fsleyes/gl/glsl/parse.py 189 additions, 0 deletionsfsl/fsleyes/gl/glsl/parse.py
- fsl/fsleyes/gl/glsl/program.py 302 additions, 0 deletionsfsl/fsleyes/gl/glsl/program.py
- fsl/fsleyes/gl/shaders.py 0 additions, 80 deletionsfsl/fsleyes/gl/shaders.py
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