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Removed volume/resolution/interpolation unbind constraint; different
views can now display different volumes of the same 4D image - nice! GLVolume listens for sync changes on vol/res/etc properties - if unsynced, a new, independent image texture is created. When synced back, the independent texture is destroyed, and the original one re-acquired. Need to update other GL types to do the same.
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- fsl/data/strings.py 3 additions, 4 deletionsfsl/data/strings.py
- fsl/fslview/displaycontext/volumeopts.py 4 additions, 37 deletionsfsl/fslview/displaycontext/volumeopts.py
- fsl/fslview/gl/gllabel.py 1 addition, 2 deletionsfsl/fslview/gl/gllabel.py
- fsl/fslview/gl/glvector.py 0 additions, 2 deletionsfsl/fslview/gl/glvector.py
- fsl/fslview/gl/glvolume.py 117 additions, 82 deletionsfsl/fslview/gl/glvolume.py
- fsl/fslview/gl/textures/imagetexture.py 126 additions, 140 deletionsfsl/fslview/gl/textures/imagetexture.py
- fsl/fslview/layouts.py 3 additions, 5 deletionsfsl/fslview/layouts.py
- fsl/fslview/views/canvaspanel.py 2 additions, 12 deletionsfsl/fslview/views/canvaspanel.py
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