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Michiel Cottaar
fslpy
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Tensor display working for both GL21 and GL14. GL14 still needs a bit of
Todo list
Attempt at tensor lines in GL21. The basics are there, but it's kinda broken.
GL14 tensor lines now wotk with any transformation - the code was
In common_vert.glsl, renamed fragTexCoords to fragDisplayCoords, as I
Common vertex shader code now in a separate glsl file,
Finally fixed that tensor line colouring issue. Tensor lines were
gl14/tensor code updated according to new generic_vert.prog conventions
Generic vertex program now accepts an arbitrary world2world
Some convenience functions in gl.shaders for setting program local parameters
GL14 generic_vert now performs display->voxel coordinate
1. Display -> voxel transformation moved from fragment shaders to generic
Removed a bit of duplicate code between [gl14/gl21]/glvolume_funcs,
GLVolume version specific module variable name change ('glvol' -> 'self')
All current gl object types (volume/tensor) share a single vertex shader/program.
GL tensor RGB mode working in GL 2.1
spline_interp.glsl updated to allow interpolation on a specific texture
GLTensor line mode uses the same vertex/fragment programs as for rgb
GLTensor RGB vertex/fragment programs renamed. GLTensor RGB colour
Minor doc updates in glvolume modules
GLTensor rgb mode uses the textures module to manage the DTI tensor data
Code cleanup and documentation for the textures module.
Updates to GLMask required due to GLVolume updates. Fixed call to
TODO list
GLVolume now uses a new module, gl.textures, which does the image
Volume/MaskOpts were passing wrong arguments to DisplayOpts constructor
GL21 module hack so I can run in 2.1 mode, despite having not started
Tensor modulation works, although I think is still a little finnicky
Bugfixes to ImageListPanel and ImageSelectPanel, caused by the change to
TensorOpts modulate option correctly tracks image list changes (now that
In the process of adding a modulation option for tensor images
Ability to suppress X/Y/Z channels in RGB tensor mode
GLTensor has option to change XYZ colours to any colours, rather than
GLTensor 'mode' functions moved into separate modules. GL14 only at the moment.
GLObject.init method no longer accepts xax/yax. Its job is to perform
Discovered that my GLObject destroy methods were never being
shaders module moved from gl/gl21 to gl/. Shaders module also supports
Moved a few bits of potentially common functionality from glvolume into globiject.
Separated out tensor line mode preDraw and postDraw
GLImage -> GLVolume variable name changes in gl14/glvolume_funcs.py
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