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Created with Raphaël 2.2.030Jan2928272623222120191513129876524Dec23221918171615121110987543228Nov272625181714131211107654328Oct24232221201716987643230Sep262524191820Aug19181514111087642131Jul3018171110987Tensor display working for both GL21 and GL14. GL14 still needs a bit ofTodo listAttempt at tensor lines in GL21. The basics are there, but it's kinda broken.GL14 tensor lines now wotk with any transformation - the code wasIn common_vert.glsl, renamed fragTexCoords to fragDisplayCoords, as ICommon vertex shader code now in a separate glsl file,Finally fixed that tensor line colouring issue. Tensor lines weregl14/tensor code updated according to new generic_vert.prog conventionsGeneric vertex program now accepts an arbitrary world2worldSome convenience functions in gl.shaders for setting program local parametersGL14 generic_vert now performs display->voxel coordinate1. Display -> voxel transformation moved from fragment shaders to genericRemoved a bit of duplicate code between [gl14/gl21]/glvolume_funcs,GLVolume version specific module variable name change ('glvol' -> 'self')All current gl object types (volume/tensor) share a single vertex shader/program.GL tensor RGB mode working in GL 2.1spline_interp.glsl updated to allow interpolation on a specific textureGLTensor line mode uses the same vertex/fragment programs as for rgbGLTensor RGB vertex/fragment programs renamed. GLTensor RGB colourMinor doc updates in glvolume modulesGLTensor rgb mode uses the textures module to manage the DTI tensor dataCode cleanup and documentation for the textures module.Updates to GLMask required due to GLVolume updates. Fixed call toTODO listGLVolume now uses a new module, gl.textures, which does the imageVolume/MaskOpts were passing wrong arguments to DisplayOpts constructorGL21 module hack so I can run in 2.1 mode, despite having not startedTensor modulation works, although I think is still a little finnickyBugfixes to ImageListPanel and ImageSelectPanel, caused by the change toTensorOpts modulate option correctly tracks image list changes (now thatIn the process of adding a modulation option for tensor imagesAbility to suppress X/Y/Z channels in RGB tensor modeGLTensor has option to change XYZ colours to any colours, rather thanGLTensor 'mode' functions moved into separate modules. GL14 only at the moment.GLObject.init method no longer accepts xax/yax. Its job is to performDiscovered that my GLObject destroy methods were never beingshaders module moved from gl/gl21 to gl/. Shaders module also supportsMoved a few bits of potentially common functionality from glvolume into globiject.Separated out tensor line mode preDraw and postDrawGLImage -> GLVolume variable name changes in gl14/glvolume_funcs.py
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