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Created with Raphaël 2.2.011Jan98765431Dec302926222120181716151411109876432130Nov27201918171614131211109543230Oct2928272322201916151413121124Sep2220181615141110987432128Aug2726242120191817141312111097654330Jul29282724232221201716151413121098762130Jun292827262524232232129May2827262221201918151413Status is automatically cleared after a specified timeout.RenderTextureStack uses new async.idle function, instead of directlyI learned something new about python today. Module attributes can beGL object generation is now performed in an wx.EVT_IDLE event handler,SliceCanvases are now refreshed when ImageTextures are ready. This isPut my silly little GLOBject notification code into a separate class,Turns out that pyparsing is *really* slow. So I've memoized the parseARBP/GLSLShader.delete renamed to destroy, so they can be used with gl/resources.1. Tweaked status calls, removed all calls to status.clear - I will makeReverted prefilter changes - I made a mistake about assuming that I1. ImageTexture is back to manually re-calculating image data min/max.New module 'async' which runs a task on a different thread. ImageTexturefsl/__init__ now builds GUI interface stuff things on the wx.MainLoop,Wow, wx.Yield/YieldIfNeeded is dangerous. Was causing recursive loopSimple module for displaying status messages. FSLEyesFrame now has aImageTexture updated to use Image.dataRange, instead of re-calculatingSelection texture render was broken due to that 'regression fix' rubbishOk, I've bitten the bullet, and am explicitly calculating image dataWarning message shown for large files.OverlayInfoPanel displays some tensor-specific information, and displaysShowing display space and current overlay type for Nifti1 overlays. WillNew button on overlay display toolbar to toggle overlay infoUpdated overlay display toolbar for vector typesTensor/ARB assembly documentation.Updated GL funcs documentation. Still have vector shader programs, andDocumentation for shaders package.GL14 vector uses volume fragment shader when 'colour by' image is specified.GLLineVector ported to using ARBPShaderGLRGBVector ported to new ARBPShader stuff.Woo! ARB program parsing/dynamic parameter/attribute/texture bindingarbp/parse module has two separate functions - parseARBP returnsSome functionality copy-pasted into ARBPShader class.Fixed GL14 stuff due to shader re-arrangements. Reverted experimentalGL21 stuff fixed due to shader re-organisation from previous commit.Playing with a simple ARB v/f priogram parser, so I can dynamically bindGL14 line/rgb vector support for clipping image.Some documentation for GLSL package modules.GL14 volume supports separate clip image.Fixed image/vector texture bug - line vector vertex shader were usingGLVolume/Vector make sure they are set up correctly when a new
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