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Michiel Cottaar
fslpy
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d9fca5c309908795b52f55ebef2282e07c87c334
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bf/filetree
bids_update
bug_all_trees
bug_apply_topup
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Created with Raphaël 2.2.0
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Status is automatically cleared after a specified timeout.
RenderTextureStack uses new async.idle function, instead of directly
I learned something new about python today. Module attributes can be
GL object generation is now performed in an wx.EVT_IDLE event handler,
SliceCanvases are now refreshed when ImageTextures are ready. This is
Put my silly little GLOBject notification code into a separate class,
Turns out that pyparsing is *really* slow. So I've memoized the parse
ARBP/GLSLShader.delete renamed to destroy, so they can be used with gl/resources.
1. Tweaked status calls, removed all calls to status.clear - I will make
Reverted prefilter changes - I made a mistake about assuming that I
1. ImageTexture is back to manually re-calculating image data min/max.
New module 'async' which runs a task on a different thread. ImageTexture
fsl/__init__ now builds GUI interface stuff things on the wx.MainLoop,
Wow, wx.Yield/YieldIfNeeded is dangerous. Was causing recursive loop
Simple module for displaying status messages. FSLEyesFrame now has a
ImageTexture updated to use Image.dataRange, instead of re-calculating
Selection texture render was broken due to that 'regression fix' rubbish
Ok, I've bitten the bullet, and am explicitly calculating image data
Warning message shown for large files.
OverlayInfoPanel displays some tensor-specific information, and displays
Showing display space and current overlay type for Nifti1 overlays. Will
New button on overlay display toolbar to toggle overlay info
Updated overlay display toolbar for vector types
Tensor/ARB assembly documentation.
Updated GL funcs documentation. Still have vector shader programs, and
Documentation for shaders package.
GL14 vector uses volume fragment shader when 'colour by' image is specified.
GLLineVector ported to using ARBPShader
GLRGBVector ported to new ARBPShader stuff.
Woo! ARB program parsing/dynamic parameter/attribute/texture binding
arbp/parse module has two separate functions - parseARBP returns
Some functionality copy-pasted into ARBPShader class.
Fixed GL14 stuff due to shader re-arrangements. Reverted experimental
GL21 stuff fixed due to shader re-organisation from previous commit.
Playing with a simple ARB v/f priogram parser, so I can dynamically bind
GL14 line/rgb vector support for clipping image.
Some documentation for GLSL package modules.
GL14 volume supports separate clip image.
Fixed image/vector texture bug - line vector vertex shader were using
GLVolume/Vector make sure they are set up correctly when a new
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