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New module 'async' which runs a task on a different thread. ImageTexture
uses this to prepare texture data, and GLObjects query ImageTextures to make sure that they are ready - they are not drawn until textures are ready. I have discovered that all my changes to prefilter were useless - rgbvector/tensor vector texture is currently broken.
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- fsl/fsleyes/gl/gllabel.py 7 additions, 0 deletionsfsl/fsleyes/gl/gllabel.py
- fsl/fsleyes/gl/globject.py 16 additions, 0 deletionsfsl/fsleyes/gl/globject.py
- fsl/fsleyes/gl/glvector.py 14 additions, 0 deletionsfsl/fsleyes/gl/glvector.py
- fsl/fsleyes/gl/glvolume.py 15 additions, 0 deletionsfsl/fsleyes/gl/glvolume.py
- fsl/fsleyes/gl/slicecanvas.py 5 additions, 0 deletionsfsl/fsleyes/gl/slicecanvas.py
- fsl/fsleyes/gl/textures/imagetexture.py 113 additions, 70 deletionsfsl/fsleyes/gl/textures/imagetexture.py
- fsl/utils/async.py 59 additions, 0 deletionsfsl/utils/async.py
fsl/utils/async.py
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