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Ok, I've bitten the bullet, and am explicitly calculating image data
min/max in the Image class. I am doing this in an attempt to eliminate duplicate min/max calculations in the ImageTexture class, and to remove the 'sampled min/max' bug, where the display/clipping ranges are set to those of a sample, instead of those of the full image. Unfortunately, load time for big images is now a necessity. Bugfix in Selection - handling an empty selection.
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