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  22. Jul 24, 2015
    • Paul McCarthy's avatar
      Some little changes and bugfixes. · 13a8effa
      Paul McCarthy authored
       - RenderTexture unbinds itself on frame buffer configuration fail,
         before raising an error.
       - RenderTexture was potentially doing integer division on texture
         size ratio calculation
       - GL21 LineVector software draw could possibly be called before
         line vertices had been created.
       - Line/RGB vector command line args were not enabled
       - RGBVector was not initialising texture interpolation correctly
      13a8effa
  23. Jul 23, 2015
    • Paul McCarthy's avatar
      Renamed messagedlg to dialog, and added a couple of new dialogs - · e5e2d1bc
      Paul McCarthy authored
      SimpleMessageDialog, which just displays a plain message, and
      TimeoutDialog, which shows said message, and disappears after a
      timeout. ProcessingDialog now inherits form SimpleMessageDialog.
      
      Another dialog, TextEditDialog, shows an editable/selectable piece of
      text. This is used by a new CanvasPanel action, showCommandLineArgs,
      which pops up a dialog allowing the user to copy the command line to
      recreate the currently visible scene.
      e5e2d1bc
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