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Commit 5f201514 authored by Paul McCarthy's avatar Paul McCarthy
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Bah, I don't ned to call glEnable/Disable(gl.GL_TEXTURE_1D). In fact, doing...

Bah, I don't  ned to call glEnable/Disable(gl.GL_TEXTURE_1D). In fact, doing so screw up subsequent draws after I've disabled myt shader program.
parent 568da6df
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......@@ -726,10 +726,6 @@ class SliceCanvas(wxgl.GLCanvas):
# disable interpolation
gl.glShadeModel(gl.GL_FLAT)
# enable 1D and 3D textures
gl.glEnable(gl.GL_TEXTURE_1D)
gl.glEnable(gl.GL_TEXTURE_3D)
for image in self.imageList:
# The GL data is stored as an attribute of the image,
......@@ -833,10 +829,6 @@ class SliceCanvas(wxgl.GLCanvas):
gl.glDisableVertexAttribArray(self.voxYPos)
gl.glDisableVertexAttribArray(self.voxZPos)
gl.glDisable(gl.GL_TEXTURE_1D)
gl.glDisable(gl.GL_TEXTURE_3D)
gl.glUseProgram(0)
# A vertical line at xpos, and a horizontal line at ypos
......@@ -846,11 +838,11 @@ class SliceCanvas(wxgl.GLCanvas):
xverts[:, self.xax] = self.xpos
xverts[:, self.yax] = [self.ymin, self.ymax]
xverts[:, self.zax] = self.zpos+1
xverts[:, self.zax] = self.zpos + 1
yverts[:, self.xax] = [self.xmin, self.xmax]
yverts[:, self.yax] = self.ypos
yverts[:, self.zax] = self.zpos+1
yverts[:, self.zax] = self.zpos + 1
gl.glBegin(gl.GL_LINES)
gl.glColor3f(0, 1, 0)
gl.glVertex3f(*xverts[0])
......
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