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Paul McCarthy authored
vertex shader. 2. Bounds test used in gl21/[tensor/volume]_frag moved to separate file. 3. Transformation matrix offset by 0.5, in Display class, removed, as I've decided that it should be unnecessary.
Paul McCarthy authoredvertex shader. 2. Bounds test used in gl21/[tensor/volume]_frag moved to separate file. 3. Transformation matrix offset by 0.5, in Display class, removed, as I've decided that it should be unnecessary.