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Commit 39627e4f authored by Paul McCarthy's avatar Paul McCarthy
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1. Display -> voxel transformation moved from fragment shaders to generic

vertex shader.

2. Bounds test used in gl21/[tensor/volume]_frag moved to separate file.

3. Transformation matrix offset by 0.5, in Display class, removed, as
I've decided that it should be unnecessary.
parent b2e69d53
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