- Feb 16, 2015
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
probabilistic and labelled), and for label summary images
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- Feb 15, 2015
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Paul McCarthy authored
are created for Atlas subclasses.
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Paul McCarthy authored
from numpy arrays. AtlasPanel now allows showing/hiding of probabilistic overlays, as well as binary label overlays.
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- Feb 13, 2015
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Paul McCarthy authored
display information for, and can show/hide label masks for individual regions Fixes to GLVolume/GLMask colour map creation in situations where the image data only has a single value.
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- Feb 12, 2015
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Paul McCarthy authored
module, which exposes the data in $FSLDIR/data/atlases, and have started working on an 'AtlasPanel', which will show the user region information, and allow them to enable/disable regional/whole-atlas overlays.
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Paul McCarthy authored
faster if you only need to look at the image header data.
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Paul McCarthy authored
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Paul McCarthy authored
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- Feb 10, 2015
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Paul McCarthy authored
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Paul McCarthy authored
undo/redo, as it otherwise causes multiple little updates to the corresponding GL texture. Now is done with one big update after undo/redo has completed.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
option to 'replace current selection'.
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Paul McCarthy authored
of the selection, not a copy, so it was being corrupted by callers
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Paul McCarthy authored
single entity for undo/redo purposes.
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Paul McCarthy authored
separate undone/done stacks. Selection how has setSelection, and replaceSelection, with the difference being that the latter clears the selection first.
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Paul McCarthy authored
enabled/disabled with actions)
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- Feb 09, 2015
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Paul McCarthy authored
that OrthoEditProfile does not need mouseup listeners
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Paul McCarthy authored
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Paul McCarthy authored
index lists. Uses more memory, but is much faster. New annotation type, 'VoxelMask', which encapsulates a 3D binary mask texture.
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- Feb 05, 2015
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Paul McCarthy authored
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Paul McCarthy authored
GLImageObject, is now the superclass for GLVolume/Mask/Vector
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Paul McCarthy authored
- props.Colour is now RGBA, rather than RGB.
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Paul McCarthy authored
in editor/selection so they work with 4D images.
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- Feb 04, 2015
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Paul McCarthy authored
units. And leaving array/element buffers bound screws around with later fixed-function pipeline logic.
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Paul McCarthy authored
vertex/fragment shaders.
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Paul McCarthy authored
MUL/ADD combinations with a single MAD call.
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- Feb 03, 2015
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Paul McCarthy authored
suppressed, its opacity is 0. New vector option to hide voxels where the modulation value is below a specified threshold.
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Paul McCarthy authored
on Display instances. Only currently works for GL21.
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Paul McCarthy authored
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Paul McCarthy authored
I had inadvertently changed the order of vertex/index creation
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- Feb 02, 2015
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Paul McCarthy authored
glvector_funcs module, which has logic for both rgb mode and line mode (this applies to GL14 and GL21 implementations). Not currently working properly.
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Paul McCarthy authored
an option for vector line display (becuase interpolating vectors is a non-trivial task). RGB mode texture is now stored as absolute values, and line mode textures as (normalised) signed values - in order to allow for hardware interpolation of RGB display, I have to store the vector data as absolute.
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Paul McCarthy authored
is no longer recreated on changes to Display.interploation - just the texture filtering method is updated.
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Paul McCarthy authored
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- Jan 30, 2015
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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