- Jan 25, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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- Jan 24, 2016
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Paul McCarthy authored
will change soon though.
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Paul McCarthy authored
it clears the pending flag for a GLOBject.
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- Jan 22, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
duplicate LBC/SC logic into a SC method.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
so caller can tell whether shader state was actually changed. GLVolume (for OpenGL 2.1) updated to use this feature.
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Paul McCarthy authored
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- Jan 21, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
schedule a 'create' function (to create a GLObject), as it was never able to capture the GL context.
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- Jan 20, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
values (the master dctx inherits from the one remaining child).
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Paul McCarthy authored
texture changes).
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Paul McCarthy authored
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Paul McCarthy authored
state until image textures are ready to be used. New async.wait function to help with this.
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Paul McCarthy authored
for this sort of code. 2. FSLEyesFrame: When a view panel is closed, and only one remains, it is synced to the master display context. This behaviour is better than before (it remains un-synced) but has issues that need to be addressed (see comment in code).
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Paul McCarthy authored
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- Jan 19, 2016
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Paul McCarthy authored
to come. Related changes due to props refactoring (props@9bbc539d) 2. Little bugfix in lightbox canvas - was using getLimits instead of getRange.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
axis/display space change.
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Paul McCarthy authored
overlay, or bounds, change.
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Paul McCarthy authored
now default perspectives.
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- Jan 18, 2016
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Paul McCarthy authored
applied to overlays loaded on command line.
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Paul McCarthy authored
display bounds with respect to the current cursor location. Also increased maximum zoom level.
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- Jan 17, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
when i use glDrawArrays. Using glDrawElements (with an index array) fixes it.
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Paul McCarthy authored
coordinate) load. I have absolutely no idea, but off-screen rendering won't work unless i set vertex coordinates *before* setting texture coordinates.
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- Jan 16, 2016
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Paul McCarthy authored
with this parent-child DCTX requirement, as otherwise the DisplayOpts classes will be too complicated/flaky.
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Paul McCarthy authored
running. GLModel has to implement GLObject.ready() method.
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Paul McCarthy authored
to choose ortho/lightbox, or to choose a perspective to load.
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Paul McCarthy authored
so their indices match. FSLEyesFrame has better control over save/restore layout.
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