- Jan 07, 2016
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Paul McCarthy authored
status bar to which such messages shall be directed.
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Paul McCarthy authored
it. All things that use texture prefilter must now accept data of any shape.
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Paul McCarthy authored
earlier. Texture types need to be explicitly enabled for non-shader GL code.
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- Jan 06, 2016
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Paul McCarthy authored
min/max in the Image class. I am doing this in an attempt to eliminate duplicate min/max calculations in the ImageTexture class, and to remove the 'sampled min/max' bug, where the display/clipping ranges are set to those of a sample, instead of those of the full image. Unfortunately, load time for big images is now a necessity. Bugfix in Selection - handling an empty selection.
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Paul McCarthy authored
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Paul McCarthy authored
display-space stuff for Model overlays. Bugfix to ModelOpts - using incorrect property name.
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- Jan 05, 2016
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Paul McCarthy authored
do soon for Model.
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Paul McCarthy authored
panel. Initial state of toggle buttons was not being set correctly.
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Paul McCarthy authored
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Paul McCarthy authored
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- Jan 04, 2016
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Paul McCarthy authored
tensor modules to do.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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- Dec 31, 2015
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Paul McCarthy authored
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Paul McCarthy authored
works. GLVolume, GLLabel and GLModel ported. All other things broken, probably.
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Paul McCarthy authored
information about declared variables (in a similar vein to parseGLSL), and fillARBP replaces variable declarations with arb code.
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- Dec 30, 2015
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Paul McCarthy authored
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Paul McCarthy authored
arb_vf_program parsing changes temporarily, so stuff is not broken anymore.
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Paul McCarthy authored
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Paul McCarthy authored
texture/param/attribute/varying locations. All the things are broken.
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Paul McCarthy authored
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- Dec 29, 2015
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Paul McCarthy authored
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Paul McCarthy authored
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- Dec 26, 2015
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Paul McCarthy authored
colour image texture to orient vectors.
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Paul McCarthy authored
DisplayOpts instance already has clip/modulate/colour images set.
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- Dec 22, 2015
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Paul McCarthy authored
vertex attribute divisors, as things get screwed otherwise.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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- Dec 21, 2015
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Paul McCarthy authored
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Paul McCarthy authored
so I'll keep this in.
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Paul McCarthy authored
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Paul McCarthy authored
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Paul McCarthy authored
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- Dec 20, 2015
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Paul McCarthy authored
for managing shader programs. GLVolume and GLLabel ported to use it, everything else is broken. Also fixed bug in glvolume_frag - clip value was not being inverted when negative colour map in use.
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- Dec 18, 2015
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Paul McCarthy authored
hacky solution. Still don't know what's going on there, but it will work until I get a diffusion image with a messed up qform/sform.
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Paul McCarthy authored
coloured by another image.
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Paul McCarthy authored
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Paul McCarthy authored
value of VectorOpts.clipImage, the glvolume or the glvector fragment shader may be used. GLRGBVector updated to work with this new structure. Other vector things are broken.
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