- May 13, 2016
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Paul McCarthy authored
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- May 12, 2016
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Paul McCarthy authored
error.
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- Apr 04, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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- Mar 04, 2016
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Paul McCarthy authored
runnign under GTK/SSH/X11.
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- Feb 04, 2016
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Paul McCarthy authored
GLSLShader.loadAtts before setting the vertex attribute divisor. Other associated changes to initial refresh - it now occurs after all eigenvector/value textures are ready.
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- Jan 21, 2016
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Paul McCarthy authored
schedule a 'create' function (to create a GLObject), as it was never able to capture the GL context.
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- Jan 20, 2016
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Paul McCarthy authored
state until image textures are ready to be used. New async.wait function to help with this.
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- Jan 16, 2016
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Paul McCarthy authored
running. GLModel has to implement GLObject.ready() method.
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- Jan 12, 2016
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Paul McCarthy authored
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- Jan 11, 2016
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Paul McCarthy authored
via a new function async.idle (which abstracts away wx-iness). This means that the status-bar is actually updated during startup.
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- Jan 08, 2016
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Paul McCarthy authored
uses this to prepare texture data, and GLObjects query ImageTextures to make sure that they are ready - they are not drawn until textures are ready. I have discovered that all my changes to prefilter were useless - rgbvector/tensor vector texture is currently broken.
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