- Nov 29, 2016
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Paul McCarthy authored
identifying reference image associated with a FIRST vtk file.
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- Sep 29, 2016
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Paul McCarthy authored
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- Aug 15, 2016
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Paul McCarthy authored
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- Aug 13, 2016
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Paul McCarthy authored
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- Aug 05, 2016
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Paul McCarthy authored
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- Aug 04, 2016
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Paul McCarthy authored
immediatelly re-run the idle loop.
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Paul McCarthy authored
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- Aug 02, 2016
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Paul McCarthy authored
initialisation. Async.idle still honours after argument, even if a wx application is not running.
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- Aug 01, 2016
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Paul McCarthy authored
Platform.canHaveGui, can be used to tell whether we are able to create a GUI. Async modified to use platform.haveGui instead of performing its own test.
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- Jul 27, 2016
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Paul McCarthy authored
already queued to be dropped. More useful when used through idleWhen.
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Paul McCarthy authored
events (if user stops moving the mouse), meaning that idle tasks can get stuck in the idle queue, and not processed until the next UI event. Therefore, the idle loop now gets periodically called by a wx.Timer, in addition to via EVT_IDLE events.
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Paul McCarthy authored
dictate when the actual function is called.
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- Jul 26, 2016
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Paul McCarthy authored
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Paul McCarthy authored
keyword arguments.
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Paul McCarthy authored
TaskThread also doesn't crash when an enqueued task raises an error.
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- Jun 30, 2016
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Paul McCarthy authored
- New cache module, which implements a simple in-memory cache. - Async module defines a 'mutex' decorator, which allows instance method access to be made mutually-exclusive
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Paul McCarthy authored
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Paul McCarthy authored
a new thread. 2. ImageWrapper marks its expand coverage task thread as a daemon.
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- Jun 29, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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- Jun 16, 2016
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Paul McCarthy authored
be executed.
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- May 23, 2016
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Paul McCarthy authored
duplicating functionality provided by the props.callqueue module.
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- May 13, 2016
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Paul McCarthy authored
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- May 12, 2016
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Paul McCarthy authored
error.
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- Apr 04, 2016
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Paul McCarthy authored
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Paul McCarthy authored
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- Mar 04, 2016
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Paul McCarthy authored
runnign under GTK/SSH/X11.
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- Feb 04, 2016
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Paul McCarthy authored
GLSLShader.loadAtts before setting the vertex attribute divisor. Other associated changes to initial refresh - it now occurs after all eigenvector/value textures are ready.
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- Jan 21, 2016
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Paul McCarthy authored
schedule a 'create' function (to create a GLObject), as it was never able to capture the GL context.
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- Jan 20, 2016
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Paul McCarthy authored
state until image textures are ready to be used. New async.wait function to help with this.
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- Jan 16, 2016
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Paul McCarthy authored
running. GLModel has to implement GLObject.ready() method.
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- Jan 12, 2016
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Paul McCarthy authored
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- Jan 11, 2016
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Paul McCarthy authored
via a new function async.idle (which abstracts away wx-iness). This means that the status-bar is actually updated during startup.
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- Jan 08, 2016
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Paul McCarthy authored
uses this to prepare texture data, and GLObjects query ImageTextures to make sure that they are ready - they are not drawn until textures are ready. I have discovered that all my changes to prefilter were useless - rgbvector/tensor vector texture is currently broken.
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